The 10th Night
Suitable for 1 to 4 players. Requires a standard card deck for 1-2 players and two decks for 3-4 players.
In a cursed village, the inhabitants must endure nights filled with horrors while trying to survive one more day. As players, you will represent a group of people trapped in this place, facing supernatural attacks that intensify with each passing night. During the day, you can reorganize, trade resources, and prepare, but when darkness falls, everyone must fend for themselves.
Intro (v1.6)
This game follows the story of one to four groups of people arriving in a village where supernatural creatures attack humans every night. Each round has two phases:
The goal is to collaborate to keep as many people alive as possible for as many nights as possible, building strategies and sharing resources.
Play Area and Hand
Day
During the day, players have the opportunity to prepare for the night. They can reorganize their cards, exchange resources, and make strategic changes to improve their chances of survival. This is the only time when players can communicate and coordinate since, during the night, each player must defend themselves independently.
Allowed actions:
Night
When night falls, the village unleashes its fury. Players can no longer communicate or help each other; each must face the attacks that target them. The threats appear unpredictably, following a counting pattern to determine their target. As the nights progress, attacks become more frequent, putting increasing pressure on the survivors.
Attacks
The attacking card is drawn from the deck and placed in the center of the play area.
Its number indicates the position of the victim, counting from the ends of the row:
Damage:
Monster races and modifiers:
People with these suits represent a phobia of these monsters, which becomes a weakness.
Special Cards
Ace
Jack, Queen and King
Healing Hearts:
Joker:
Special Events
Fifth Night Raid
If the fifth night passes and at least half of the people have survived, it is considered that there has been a malicious raid on the group’s resources, and damage increases by +1 each night
Divine Protection
When a player has only one person left in play, they can discard their hand to give them divine protection:
Shorter Days (optional):
End of the game
Everyone wins if they manage to survive the tenth night, although players have the option to continue to set a record.
On the other hand, everyone loses when one of the players runs out of cards.
The group’s final score equals the number of nights survived. The individual players’ score is the sum of their people cards values.
The 10th Night by Claudio Garcia is licensed under CC BY-NC 4.0
[formidable id=”3″]
[formidable id=2]